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The two rules need to be applied at the same time. Numbers start appearing on the outside of the grids too, determining how many hexagons must be highlighted in that column. Get a couple of puzzle groups in, and the game then evolves, introducing a much more distinctly Picross element. Here your moves are deduced through reason and logic, and however tricky it might get, if you can't figure out what to do next, the fault is with you. Hexcells, thank goodness, takes the gem of an idea that exists within that rotten core, and realises it brilliantly. It should be struck from the records of human history, locked in a lead cage, and buried a hundred miles beneath a desert. Unlike all the great puzzles I mentioned above, Microsoft's freebie is a blight, with its enforced guessing and lack of a fair, logical solution. There's no doubt that this is most similar to Minesweeper, except crucially, it's not terribly executed. Adjacent hexagon cells, that need to be shaded or destroyed according to the numbered cells that are dotted throughout.
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Hexcells falls somewhere between Picross and Minesweeper, but is far more than a grab bag of ideas from elsewhere. So thank goodness for Matthew Brown Games' Hexcells.
#Reddit hexcells Pc
But goodness me, the PC is starved of quality offerings in this field. I've spent literally hundreds and hundreds of hours playing Slitherlinks and Picrosses on my various Nintendo handhelds, and can't walk past a Nurikabe without shading. A day doesn't go by without at least a couple of Killer Sudoku completed, and currently Kakuros help me slide off to sleep each night. I adore gentle puzzle games, and they gobble up vast amounts of my time.
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